module_name = Schattenländer - Into the Darklands map_min_x = -70 map_max_x = 70 map_min_y = -70 map_max_y = 70 num_hints = 21 time_multiplier = 0.1 seeing_range = 20.0 track_spotting_multiplier = 0.001 blood_multiplier = 2.0 skill_prisoner_management_bonus = 5 skill_leadership_bonus = 5 base_companion_limit = 5 display_wp_firearms = 1 # Change this to 1 if you want to load # textures from Modules//Textures/ scan_module_textures = 1 scan_module_sounds = 1 #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory. load_mod_resource = skull_helm load_mod_resource = stoned_potions load_mod_resource = stoned_landsknecht load_mod_resource = raz_landsknecht load_mod_resource = wings_A load_mod_resource = schatten_misc load_resource = textures_face_gen load_resource = shaders load_resource = textures load_mod_resource = materials load_resource = materials_face_gen load_resource = uimeshes load_resource = meshes_face_gen load_resource = helpers load_resource = map_tree_meshes load_resource = map_icon_meshes load_resource = meshes_skybox load_resource = particle_meshes load_resource = skeletons load_resource = tree_meshes load_resource = xtree_meshes load_resource = grass_meshes load_resource = plant_meshes load_resource = body_meshes load_resource = object_meshes load_resource = object_bodies load_resource = goods_meshes load_resource = item_meshes1 load_resource = horse_meshes load_resource = food load_resource = beards load_resource = armors_b load_resource = helmets_b load_resource = village_houses load_resource = hair load_resource = deneme load_resource = interiors_a load_resource = arena load_resource = map_icons_b load_resource = castle_a load_resource = dungeon load_resource = stone_houses load_resource = snowy_houses load_resource = snowy_castle load_resource = helmets_d load_resource = castle_b load_resource = square_keep load_resource = anim_b load_resource = horse_anim_b load_resource = shields load_resource = weapon_meshes_c load_resource = xtree_meshes_b load_resource = map_icons_c load_resource = pictures load_resource = user_interface_b load_resource = scene_encounter_spot load_resource = interior_thirsty_lion load_resource = scene_small_tavern load_resource = weapon_meshes1 load_resource = weapon_meshes_b load_resource = houses1 load_resource = wall_meshes1 load_resource = town_houses load_resource = doors load_resource = churches module_version = 0 compatible_module_version = 0