("enc_noble_toll",0,"Coming up the road is a well-dressed but elderly nobleman, riding a proud steed and surrounded by knights and guardsmen. He stops, looks you over, and says to a knight, 'Don't these people owe us the road toll of $Money1?' The knight looks a little confused, 'The road toll?' Then he collects himself, gives you a strong stare, and says, 'Pay the toll, knaves!' You...","none",[CODE],[ ("enc_noble_toll_pay",[]"...pay them the $Money1.",[(jump_to_menu, "mnu_enc_noble_toll_paid")]), ("enc_noble_toll_pray",[CODE S alcuin, S John Nepl]"...pray to a saint for aid.",[(CODE ask which saint and test) success (jump_to_menu, "mnu_enc_noble_toll_prayer_worked") fail (jump_to_menu, "mnu_enc_noble_toll_prayer_failed")]), ("enc_noble_toll_talk",[],"...talk them out of demanding this extortionate toll.",[(CODE check reputation) high (jump_to_menu, "mnu_enc_noble_toll_talk_high_rep") low (jump_to_menu, "mnu_enc_noble_toll_talk_low_rep")]), ("enc_noble_toll_refuse",[],"...stoutly refuse to pay.",[(jump_to_menu, "mnu_enc_noble_toll_refused")]), ("enc_noble_toll_run_away",[CODE only when mounted],"...try to escape."[(CODE test riding. success (jump_to_menu, "enc_noble_toll_ran") fail (jump_to_menu, "enc_noble_toll_caught")]), ("enc_noble_toll_potion",[CODE Sunburst, Thunderbolt],"...distract them with a potion, then escape.",[(CODE Throw potion) succeed (jump_to_menu, "mnu_enc_noble_toll_potion_worked") fail (jump_to_menu, "mnu_enc_noble_toll_potion_failed")]), ]), ("enc_noble_toll_paid",0,"The knight gives your money to the nobleman, who grabs it quickly. 'Hmph, about time!' he grumbles, then leads his party onward. You shrug off the encounter as bad luck and continue onward.","none",[CODE deduct money],[("leave",[],"Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_noble_toll_prayer_worked",0,"When $ChosenOneName utters a quick prayer, a funny look comes over the nobleman's face. 'Umm,' he says to the knight, 'bear up a minute. I believe we are now somewhat beyond the demesne. Therefore, the roads are actually free. Let these good people continue.' Perplexed but obedient, the knight backs off and you continue onward.","none",[],[("leave",[],"Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_noble_toll_prayer_failed",0,"Although $ChosenOneName utters a brief prayer, nothing happens. The knight grasps the pommel of his sword. You...","none",[CODE],[ ("enc_noble_toll_prayed_pay",[]"pay the toll of $Money1.",[(jump_to_menu, "mnu_enc_noble_toll_paid")]), ("enc_noble_toll_pray_again",[CODE S alcuin, S John Nepl]"...again pray to a saint for aid.",[(CODE ask which saint and test) success (jump_to_menu, "mnu_enc_noble_toll_prayer_worked") fail (jump_to_menu, "mnu_enc_noble_toll_prayer_failed")]), ("enc_noble_toll_prayed_talk",[],"...talk them out of demanding this extortionate toll.",[(CODE check reputation) high (jump_to_menu, "mnu_enc_noble_toll_talk_high_rep") low (jump_to_menu, "mnu_enc_noble_toll_talk_low_rep")]), ("enc_noble_toll_prayed_refuse",[],"...stoutly refuse to pay.",[(jump_to_menu, "mnu_enc_noble_toll_refused")]), ("enc_noble_toll_prayed_run_away",[],"...try to escape."[(CODE check mounted and test riding.) not mounted (jump_to_menu, "mnu_enc_noble_toll_ran_unmounted") success (jump_to_menu, "mnu_enc_noble_toll_ran") fail (jump_to_menu, "mnu_enc_noble_toll_caught")]), ("enc_noble_toll_prayed_potion",[CODE Sunburst, Thunderbolt],"...distract them with a potion, then escape.",[(CODE Throw potion) succeed (jump_to_menu, "mnu_enc_noble_toll_potion_worked") fail (jump_to_menu, "mnu_enc_noble_toll_potion_failed")]), ]), ("enc_noble_toll_refused",0,"You proudly refuse, saying, 'This is a public road, not even the Emperor can demand tolls here!' With a quickness you can hardly believe, the knight and his men draw weapons. You must make a split-second choice to...","none",[CODE],[ ("enc_noble_toll_refused_submit",[],"...submit to them.",[(jump_to_menu, "mnu_enc_noble_toll_submitted")]), ("enc_noble_toll_refused_fight",[],"...draw weapons and fight.",[(CODE jump to combat) success (jump_to_menu, "mnu_enc_noble_toll_fought_won") fail (jump_to_menu, "mnu_enc_noble_toll_fought_lost")]), ]), ("enc_noble_toll_ran",0,"When you turn about and gallop off, the knight and some men pursue. You lead them a merry chase across the countryside, until their tiring horses finally fall behind. 'Nothing like a gallop in the country, eh?' jokes $ChosenOneName.","none",[],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_noble_toll_caught",0,"When you turn about and gallop off, the nobleman yells, 'Pursue them!' In seconds, they thunder after you. Soon they are gaining. Unable to escape, your only choices are...","none",[CODE],[ ("enc_noble_toll_caught_submit",[],"...submit to them.",[(jump_to_menu, "mnu_enc_noble_toll_submitted")]), ("enc_noble_toll_caught_fight",[],"...draw weapons and fight.",[(CODE jump to combat) success (jump_to_menu, "mnu_enc_noble_toll_fought_won") fail (jump_to_menu, "mnu_enc_noble_toll_fought_lost")]), ]), ("enc_noble_toll_ran_unmounted",0,"Unfortunately, you have no chance of escaping from the mounted guard. In minutes they have you surrounded and cornered. You can only...","none",[CODE],[ ("enc_noble_toll_ran_unmounted_submit",[],"...submit to the guards.",[(jump_to_menu, "mnu_enc_noble_toll_submitted")]), ("enc_noble_toll_ran_unmounted_fight",[],"...draw weapons and fight.",[(CODE jump to combat) success (jump_to_menu, "mnu_enc_noble_toll_fought_won") fail (jump_to_menu, "mnu_enc_noble_toll_fought_lost")]), ]), ("enc_noble_toll_submitted",0,"Seeing your surrender, the knight gives a wicked grin. 'Well, boys, let's collect a little extra for our trouble!' His men rumble in agreement. Quickly, they relieve you of all your money and weapons. 'Next time, be more obedient to your betters!' he laughs, riding off. Now unarmed, you immediately begin fashioning crude clubs from deadfall.","none",[CODE lose arms and money],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_noble_toll_potion_worked",0,"The potion explodes among the nobleman's men. Their horses scream and rear, dumping riders into the mud. The nobleman's steed panics, sending him into an uncontrollable gallop away down the road. Giggling, you quickly escape into a gully and its concealing brush. By the time the guards can mount a pursuit, you are well hidden. You remain so for the rest of the day, until the angry nobleman finally calls off the hunt and leaves.","none",[],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_noble_toll_potion_failed",0,"The potion lands in the mud and fizzles to nothing. The nobleman makes an imperious gesture and his guards all draw weapons. You have a split second to decide to...","none",[CODE],[ ("enc_noble_toll_potion_failed_submit",[],"...submit to the guards.",[(jump_to_menu, "mnu_enc_noble_toll_submitted")]), ("enc_noble_toll_potion_failed_fight",[],"...draw weapons and fight.",[(CODE jump to combat) success (jump_to_menu, "mnu_enc_noble_toll_fought_won") fail (jump_to_menu, "mnu_enc_noble_toll_fought_lost")]), ]), ("enc_noble_toll_fought_won",0,"The fight with his men allowed the nobleman to escape. You realize that this incident may not help your local reputation. Morose, you continue your travels.","none",[CODE penalize local rep],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_noble_toll_fought_lost",0,"When you awaken, you lie bleeding in a briar thicket. Arms, armor, valuables, all are gone. The guards were quite thorough. You bind your wounds and consider what to do next.","none",[CODE lose arms, armour, money],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_noble_toll_talk_high_rep",0,"When he hears your names, the nobleman turns quite pale. 'Excuse me, I didn't recognize you in that garb.' With a small gesture, he motions back the knight. 'Please, accept my offer to use this road freely, as some small compensation for this mistake.' You smile, accept gracefully, and continue onward. Such are the benefits of reputation and fame.","none",[],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_noble_toll_talk_low_rep",0,"The nobleman laughs in your face. 'Miserable wretches with petty arguments! Why should I listen to such drivel?' He gestures impatiently to his men, 'Have them pay, immediately!'"[(CODE jump to combat) success (jump_to_menu, "mnu_enc_noble_toll_fought_won") fail (jump_to_menu, "mnu_enc_noble_toll_fought_lost")]), **** This last I'm not sure we can do. I'm pretty sure from context that it's what would happen if you entered combat, and managed to flee. *********** ("enc_noble_toll_fought_fled",0,"The knights and guardsmen are too tired to chase your fleeing forms through the brush. They just wave their weapons angrily and rejoin the noble. You continue running for a while, hide for the rest of the day and camp without a fire that night, just to make sure they don't find you.","none",[CODE wait until morning],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]),