("enc_hermit",0,"As you move through a quiet, remote valley, you see an old, bearded man in ragged leathers tending a fire. You...",[CODE],[ ("enc_hermit_speak",[],"...go over and meet him.",[(CODE test Persuasion), success (jump_to_menu, "mnu_enc_hermit_friendly")]), fail(jump_to_menu, "mnu_enc_hermit_unfriendly")]), ("enc_hermit_ignore",[],"...ignore him and continue your travels.","none",[],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ]), ("enc_hermit_unfriendly",0,"He's not very friendly, and you just can't seem to draw him out. Eventually, you shrug and continue onward.","none",[],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_hermit_friendly",0,"At first he's unfriendly, but eventually you draw him out. He is $NamedOneName, a hermit. You offer to share your food with him, in exchange for his wisdom. You consider imposing by staying just one day so...",[CODE],[ ("enc_hermit_friendly_train",[],"...everyone can gain a little religious training.",[(jump_to_menu, "mnu_enc_hermit__trained")]), ("enc_hermit_friendly_pray",[],"...everyone can pray with him, to regain divine favor.",[jump_to_menu, "mnu_enc_hermit_prayed")]), ("mnu_enc_hermit_saint",[],"...he can teach $ChosenOneName about a new saint.",[(CODE pull random saint, test against known saints), known (jump_to_menu, "mnu_enc_hermit_saint_known"), unknown (jump_to_menu, "mnu_enc_hermit_saint_unknown")]), ("enc_hermit_friendly_leave",[],"...you finally decide to leave now instead.","none",[],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ]), ("enc_hermit_trained",0,"The hermit's insights into the mysteries of your faith are quite rewarding. Some of you feel you have really learned something. The next day you part good friends. You wish him good luck, and he wishes the same to you.","none",[CODE train Religion],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_hermit_prayed",0."The hermit's prayers are uplifting in their purity and holiness. In the beautiful, calm setting you experience a rare and unique sense of divine peace. The next day you part good friends. You wish him good luck, and he wishes the same to you.","none",[CODE regain divine favour],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_hermit_saint_unknown",0,"The hermit indeed knows much about the saints, including one who was almost unknown to you. His stories are very enlightening. The next day you part good friends. You wish him good luck, and he wishes the same to you.","none",[CODE add saint to $ChosenOneName],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]), ("enc_hermit_saint_known",0,"You share stories about the saints, but discover that he knows none who are truly new to you. Still, the experience was both enlightening and uplifting. The next day you part good friends. You wish him good luck, and he wishes the same to you.","none",[],[("leave",[],"(Travel onward.)",[(call_script, "script_end_encounter")])]),